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Pick a brick!

Weapon and Armor Charts

This page shows the various weapons and armor available in LEGOLAND. The bare minimum armament are your fists and your feet (for kicking). Each weapon or armor level raises your attack/defense points by the value shown. (Your character will be assigned points like in an RPG -- this will be described in an upcoming page.)

Each minifig can carry two items with his hands (and additional items if equipped with a backpack). Some weapons require two hands to operate, so if you want to use one of those items, you'll have to free a hand by either dropping something or by storing it in a backpack. The cannon can be operated by one player, but he must reload it himself by walking around to the front. Having another player help you load it will speed up its rate of fire. And no, you cannot carry it.

Ideally, anything in the game world could be used as a weapon, either by throwing it or using it as a club. If you've seen the Half-Life 2 demo movies, recall the "gravity gun" that was demonstrated, which was used to pick up large objects and throw them. Based on this, I'm quite sure the Source engine can handle the throwing of things like bricks and plates. I also plan on making "secondary fire" for the weapons to be the opposite of their type — contact weapons will become ranged and vice-versa. (So, you can throw a sword at your enemy or pistol-whip him.)

I also want to have special effects attached to certain weapons like the magic wand or the flamethrower. The flamethrower will be especially cool since you'll be able to melt your enemies. Doing this to LEGO pieces in real life is not recommended.

I haven't yet decided whether to have certain weapons and armor available based on a technology level system (as in BrikWars) or to restrict them to the theme from which they come (no light sabers would exist in the castle theme, for example). I would like to have some free-for-all levels in which everything is available, but to keep it simple at first, the stuff you can use will have to be limited in some manner.

Please make suggestions about this page. I'm particularly concerned that some weapons are at the wrong class level and should have their damage raised or lowered accordingly. I'm aware that some of the graphics are too dark, but that's usually because the LEGO element shown is black. In a future update, each thumbnail will be a link to a larger version of itself, so don't worry about it. Also, if a picture won't display, that's because I don't have one yet. Finally, the menu to the left has an extra border -- that will be removed someday.

Charts Menu

Weapons

Contact Weapons
Back to menu

Class 0
Damage: +0

Fists
1 or 2 hands
Fast Speed

Feet
0 hands
Medium Speed
Class 1
Damage: +1

Knife
1 hand

Screwdriver
1 hand
Class 2
Damage: +2

Stick
1 hand

Whip
1 hand

Magic Wand
1 hand
Class 3
Damage: +3

Hammer
1 hand

Mallet
1 hand

Hand Axe
1 hand

Small Pickaxe
1 hand

Open End Wrench
1 hand

Wrench
1 hand

Spanner Wrench
1 hand
Class 4
Damage: +4

Broom
2 hands

Shovel
2 hands

Oar
2 hands

Pitchfork
2 hands

Wooden Lance (out of place)
1 or 2 hands
Class 5
Damage: +5

Sword
1 hand

Cutlass
1 hand

Katana
1 hand

Iron Lance (out of place and maybe redundant)
1 or 2 hands
Class 6
Damage: +6

Spear
2 hands (thrust)

Pike
2 hands

Pickaxe
2 hands

Light Saber
1 hand
Class 7
Damage: +7

Greatsword
1 hand

Polearm Halberd
2 hands

Double Light Saber
2 hands

Ranged Weapons
Back to menu

Class 1
Damage: +1

Bow & Arrows
2 hands
Fast Speed
Long Range
Class 2
Damage: +2

Crossbow
2 hands
Medium Speed
Medium Range
Class 3
Damage: +3

Spear
1 hand (thrown)
Medium Speed
Medium Range

Harpoon
1 hand
Fast Speed
Short Range
Class 4
Damage: +4

Flintlock Pistol
1 hand
Slow Speed
Short Range

Revolver
1 hand
Fast Speed
Medium Range
Class 5
Damage: +5

Musket
2 hands
Medium Speed
Medium Range

Rifle
2 hands
Fast Speed
Long Range
Class 6
Damage: +6

Flamethrower
2 hands

Speargun (out of place)
? hand[s]
Class 7
Damage: Variable

Magic Wand
1 hand
Variable Speed
Long Range
Class Special
Damage: Variable

Cannon
1 hand
Slow Speed
Long Range

Armor

Headgear
Back to menu

Class 0
Defense: +0

Bald

Hair
Class 1
Defense: +1

Cap

Police Hat

Cowboy Hat

Top Hat

Aviator Hat

Shako

Bicorne

Tricorne
Class 2
Defense: +2

Hard Hat

Fire Helmet

Castle Helmet

Castle Helmet

Helmet - old style
Class 3
Defense: +3

Helmet - new style

Crown
Class Special
Defense: Variable

Wizard Hat

Body
Back to menu

Class 0
Defense: +0

Plain Torso
Class 1
Defense: +1

Torso - plate armor

Torso - studded armor

Torso - chainmail

Torso - etc etc etc
Class 2
Defense: +2

Cape - plastic

Cape - cloth

Vest
Class 3
Defense: +3

Armor

Shields
Back to menu

Class 1
Defense: +1

Shield

Round Shield
Class 2
Defense: +2

Ovoid Shield
Legalese

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